﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Brain
{
    public interface IBaseAnimation : IBrainSonSerialiable
    {
        bool Loop { get; set; }

        void Update(int frame);
        void UpdateLoop(float frameDif);

        int StartFrame { get; set; }

        int AnimationEnd { get; }
    }
}
